It's available personal computer, ease of communication and dialogue, of course, graphics. The use of graphic illustrations in the educational computer systems can not only increase the transfer rate learner information and increase her understanding, but also contributes to the development of such important for any industry professional qualities such as intuition, a professional 'feel' creative thinking. Computer equipped with technical means of media, allows extensive use of didactic possibilities of graphics and sound. With the help of hypertext systems, you can create cross-references in arrays of textual information that facilitates search for relevant information by key words highlighted in the text. Hypermedia systems allow us to connect with each other not only snippets of text, but graphics, digitized speech, sound, photographs, cartoons, videos and etc. Development of information telecommunication networks gives a new impetus to distance learning system, provides access to a huge amount of information stored in different parts of our planet.
New hardware and software, build the capacity of the computer, the transition into the category of anachronistic understanding of its role as an evaluator gradually led to the ousting of the term 'computer technology' term 'Information technology'. It is defined as the processes of accumulation, processing, presentation and use of information by electronic means. Thus, the essence of informatization of education is defined as the creation of environment for students to free access to large amounts of active information in databases, knowledge bases, electronic archives, reference books, encyclopedias. Using this terminology, we can define the information technology education (ITE) as a set of electronic tools and methods for their operation, used to implement educational activities. The structure of electronic tools include hardware, software and information components, methods of application are indicated in the methodological provision of ito. Impressive progress in the development of hardware and software tools ito provides a good technical opportunities for implementation of various teaching ideas.
However, analysis of domestic and foreign computer systems for educational purposes, some of them in their didactic performance can not be called even satisfactory. The fact that the level of quality 'soft' educational purpose of the product is laid on the stage of design in the preparation of educational material for filling the databases and e-AOC textbooks, creating learning scenarios work with computer systems such as modeling, the design of tasks and exercises, etc. Unfortunately, the methodological aspects of ito behind the development of technical means. And it is not surprising, since in the methodical plan ito integrate knowledge of such diverse sciences as psychology, education, mathematics, cybernetics, computer science. Develop tools to support professional ito education is further complicated by the need to be familiar with the contents of the subject area and take into account its specificity of training. That lag in the development of methodological problems, 'low-tech' available techniques are among the main reasons for the gap between potential and actual capabilities ito.